This sprint, much of the work went into setting up the community forum. In addition to that, I managed to do some much needed performance improvements.
- Improved rendering of billboard sprites.
- Boosted rendering performance by reducing CPU preprocessing.
- Fixed issue with premultipled alpha textures causing bright artifacts on sprite edges.
- Added clickable link on start screen to community.battlematch.io.
- Improved loading time when entering battle.
- Improved error logging.