There are several planned changes to the command gestures that I didn’t have time to address. But otherwise the sprint went as planned, with the following improvements:
- Tuned the simulation mechanics and unit stats to match the behavior of the legacy version of Samurai Wars.
- Added double-click to halt a moving unit (and double-click the unit destination ghost to run).
- Improved camera gestures.
- Improved error logging.
https://battlematch.io/2025S1
https://battlematch.io/2025S2
https://battlematch.io/2025S3